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keyboard input



I have to grab text from the keyboard inside a DX game.  This means that 
I cannot use something like a TEdit.  At the moment I am grabbing the key 
codes through the OnKeyPress(...) event.  I cannot figure out how to get 
the WinAPI functions to convert this key code passed to the 
OnKeyPress(...) event into a char type.  Anyone?

Thanks,
Marc


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