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November 16, 2004

‘Halo’ sequel hits store shelves

Staff Writer

At four o’clock in the morning, two-and-a-half cases of empty Mountain Dew cans litter the floor alongside empty bags of Cheetos. Six Domino’s Pizza boxes lie strewn over several couches. No, it’s not Dungeons and Dragons that prompted this haphazard mess, but the new college subculture, the Halo machine.

At Hamline University, the Xbox game Halo consumes the lives of countless students as they pilot “Sarge” and other nicknamed characters’ weaponry through the alien Covenant and Flood.

“[Halo] is an enjoyable pastime, I only do it to have fun,” sophomore Jeff Fillipi said.

And fun the game is. So fun that it won countless awards upon its release, including Console of the Year from Play, Worth, Charlotte Observer and UnderGroundOnline. In addition, Halo is Xbox’s highest-selling game. Halo’s three difficulty settings and infinite combinations of multiplayer match-ups raise the game’s replay value.

While Halo is fun, it also takes time away from studying, socializing, and normal activities.

“I think that there’s nothing wrong with a couple hours a week with other guys, but when I see five hoursąplus per day on a single game, then there’s problems,” sophomore Aaron Goertz said.

Problems indeed. Many people find this obsessive Halo-playing out-and-out wrong and are very vocal about it.

“Halo turns your friends into complete strangers enticed by a television screen When playing Halo, even the loved ones you’re playing become vicious enemies that you want to abuse,” junior Jenn Ayers said.

“A person could walk into a room of Halo players completely naked and none of them would notice I’ve tried it,” Swanson said.

Either way, the Hamline Halo culture is a culture of addicts soon to be fed the newest, most glamorous
drug on the market.

Microsoft and Bungie Studios released Halo 2 on Nov. 9. One of the key changes in the game is its size.
In one if the canyons in Halo 2, all of the maps of the original Halo will fit.

This release date of this game has been pushed back for over a year, and now that it is out, there’s no telling how the Hamline Halo culture will react.

“It think it will be realistic and it will suck people in, but like any game, people will eventually get bored of it. I won’t know how addicting it will be until I try it, though,” said junior Adam Larsen.

Posted by msveum at November 16, 2004 11:33 AM

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